As for gameplay, towards the end of the main levels I didn’t feel a lot changing in the game besides the map itself, the traps you can set will remain somewhat static & the gameplay will be just like that. When the police arrive to arrest you it’s a bit funny, if you plan a long enough path to put the cop on the run, he’ll simply give up & run away. There came a point where I wasn’t scared of the police being called because I had a path in mind in which to tire him out. When your main source of punishment becomes boring, you’ve got a problem.