Haven't checked us out on Steam or VoxPop yet? Well...
We’re finally released and ready for purchase! Now you can get a copy of Net King’s Call V0.3.7 for yourself! Being in Early Access, we’ll be making regular updates to the game and doing what we can to make it the most enjoyable experience it can be. To do that however, we’ll need feedback from real players. You can also download our demo to get a feel for the game’s mechanics before you buy!
Onto the Updates!
Net King’s Call V0.3.7 isn’t too large an update, but we have added a new unit, changed the charging VFX, added research lines, added quick-saving and retreating (even though that was included in a bug fix update before this), and made more bug fixes. If you’re more interested in the Update TLDR, scroll down below. You’ll also be able to see the more minor changes we’ve made that don’t exactly warrant a whole section.
Dashing down the lane, here comes the Centaur! This unit is significantly tougher than most other units with 60 hit points, able to eat arrows with ease. While not being able to shoot projectiles, the Centaur can run down the entire lane hitting anyone that stands in the way. There is a pretty noticeable drawback though, as the Centaur occupies two tiles at the same time. This means it will have difficulty moving freely if the battlefield is covered in rocks, or other solid objects. Additionally, it can be hit in either tile it occupies, making indirect attacks from the Bishop and Plague Doctor even easier to land on this unit.
+Added the Centaur!
+Changed the charging VFX to be more like a meter you can see and determine how much more you need to charge.
+Added lines connecting research in the research tree.
+Castles now spawn with a unit on top of them at the start of the mission.
+Added Quick-Saving for missions.
+Added Retreating in missions.
Bug fixes and known bugs
+Fixed bug where unit charging VFX would continue playing when giving commands.
+Swordsman no longer teleports to the last position saved from a charged attack teleport, but on a basic attack.
+Fixed bug where charging sound would continue playing even when the attack key is released.
-If enemy squads try to target squads over water, the game can crash.
-There seems to be a bug when researching a tech, where sometimes if there is one turn left until completion, it will take one more turn.
Thinking of streamlining gameplay
Over the last week we’ve been coming up with ways to get you to the points you want to get to. What does that mean? Basically, there are some people who enjoy the strategic parts more, and some people who enjoy combat more. We want to let players who enjoy those particular sections, get to the parts that makes the game fun to them quicker/easier. Over the last couple months we’ve been doing a better job of it, but there’s always room for improvements.
One of the bigger issues we see is how we’ve set up the research tree. Currently, it’s set up to support the tutorial and show new players how to research new tech. That’s fine, but for returning players it may slow down their game by a couple turns which can be annoying. We’ll be adjusting accordingly in the future to get you into the action quicker.
What's Coming Up
It’s critical at this point that we implement the story of Net King’s Call more than it has been. We’ve been tied up fixing bugs and testing for release to make sure gameplay is solid enough, but this came at the cost of major story elements being in the game. We hope by the next update that we add in more narrative for our players to enjoy and get immersed in.
More Research. More Spells.
Like the last update, we’re always wanting to put in more research and spells. This time we’ve added all the research trees, but need to make more techs to expand them. Spells are in a similar vain.
More Characters. More Units.
We have promises to keep making new characters and definitely need to add more units. Now that we’ve implemented the Bishop, we’re looking to add in our other unit once it is fully animated and revealing that soon! We’ll be working around the clock to get it to you ASAP!
VoxPop Games is pretty cool, go check them out
If you haven’t heard of a company called VoxPop Games and are a streamer, game developer, or PC gamer, keep reading. They’re creating a brand new online distribution platform for video games, similar to Steam, Itch.io, Gamejolt, etc. The goal of this platform is to create a new source of revenue for streamers with a peer to peer model. Streamers and users can promote games, while developers can set aside future gains for these groups in order to get more exposure, helping everyone in the process. Of course the people at VoxPop know better than we do on this subject and you can find them linked below.
Thanks for reading through the Net King’s Call V0.3.7 Devlog! If you want to follow and have some influence on our development, you can join us on Discord, follow us on Twitter, and participate in discussion on Steam and VoxPop Games. A link to our Discord server will be posted below. Feel free to ask us any questions or send us any feedback you may have!