Net King’s Call V0.2.5 Devlog
Net King's Call V0.2.5 Public Build Update, battlefields linked to strategic field. Here we are again! In the latest update for Net King's Call V0.2.5, we've linked the battlefield to…
Net King's Call V0.2.5 Public Build Update, battlefields linked to strategic field. Here we are again! In the latest update for Net King's Call V0.2.5, we've linked the battlefield to…
Net King's Call V0.2.4 Public Build Update, we're back on track! I'm sure everyone can agree that 2020 is going down in history as one of the worst years of…
Net King's Call V0.2.2 Public Build Update, adding a little bit of magic! Well it's finally here... spells have been added in Net King's Call V0.2.2! This handy feature will…
Net King's Call V0.2.1 Public Build Update, planting trees and making art! The last couple of weeks we've been collaborating with a few artists to roll out new assets for…
Net King's Call V0.2.0 Public Build Update, new and improved Tutorial! One of the biggest challenges of making a game, especially something as complicated as Net King's Call, is "teaching…
Net King's Call Public Build Update V0.1.9, new Overworld, new Characters! Up until this point, we've focused a lot of our development on the "Strategic/Mission" gameplay, and the battle gameplay.…
Net King's Call Public Build Update V0.1.8, we fixed (some of) the bugs! After weeks of bug fixing Net King's Call, the programmer boldly states that "They're gone..." When asked…
Net King's Call Public Build Update V0.1.7, our first devlog! So we've finally got around to putting up a new blog post about Net King's Call after some time! A…